A detailed analysis of the combat system of Final Fantasy XIII
January 11, 2009, 10:56 am
Epicheskaya Japanese role-playing game Final Fantasy XIII should leave at home this year. While information on the draft itself is not so much, why we have been very interesting to see a small description of the combat system, published on Kotaku. Apparently, this story is based on the screenshots and information from the Japanese magazines. Here are some talking points:
An advanced version of battles in real time - you can perform a certain number of actions, not empty until the appropriate scale. Some types of attacks devastate your lead time faster than the other;
The enemies are shown on the map. No transition to a separate battle screen;
It is possible to perform combo attacks and get a sort of bonus (probably cause more damage to opponents);
demonstrated the number of health and the names of the monsters (in previous games this was not).
A detailed description of the combat system of Final Fantasy XIII.