NVIDIA PhysX to give the game from Sega and Capcom
April 28, 2009, 5:09 pm
Virtual Mechanics has long been a sort of calling card of modern games. When it became clear that better graphics do not get the incredible pace, went to physics. Thus was born Havok for Half-Life 2, for example. Today, the topic of dynamic physics in games, and its acceleration is actively developing NVIDIA, which launched the engine PhysX. This system is used in Mass Effect, Gears of War, and even Sonic and the Secret Rings. NVIDIA has recently expanded its activities in this field and create a platform APEX, which is (supposed) to give artists the opportunity to create different objects completely destroyed. Just a few days ago NVIDIA announced that its technology will be used in several other projects, including products from Sega, Capcom, in particular the action Dark Void, and another Terminator Salvation, Darkest of Days and U-Wars from other publishers.